AI Insights · Timothy · September 2021
Top 5 Dynamic Games on Android in South America - Q3 2021
Explore the performance of the top 5 dynamic games on the Android platform in South America during Q3 2021. Discover trends in downloads, revenue, and active users.
Throughout the third quarter of 2021, the top 5 dynamic games on the Android platform in South America showcased varied performance metrics. Here’s a detailed breakdown of their weekly downloads, revenue, and active users.
Roblox
From Roblox Corporation, witnessed a significant surge in weekly downloads, peaking at approximately 1M by the end of September. Weekly revenue remained relatively stable, fluctuating around $220K to $260K, with a notable peak of $259K in early August. The game’s weekly active users saw a steady rise, reaching over 24M by the end of the quarter.
Lords Mobile: Last Rise of Qin
Published by IGG.COM, experienced a fluctuating trend in weekly downloads, starting strong with 414K in early July but eventually settling around 145K by late September. Weekly revenue remained fairly consistent, averaging between $123K and $154K. The weekly active users showed a gradual decline, from over 1M at the beginning of the quarter to approximately 566K by the end.
Pokémon GO
By Niantic, Inc., had a notable spike in weekly downloads in mid-July, reaching 485K. However, this number gradually declined to around 160K by the end of September. Weekly revenue saw a peak of $184K in mid-July but tapered off to $63K by the end of the quarter. The game maintained a strong weekly active user base, peaking at over 11M in early September before decreasing to approximately 9.2M by the end of September.
Gardenscapes
From Playrix, showcased a steady performance in weekly revenue, averaging around $100K to $117K throughout the quarter. Weekly downloads exhibited a declining trend, starting at 84K and dropping to approximately 30K by the end of September. Weekly active users followed a similar pattern, declining from about 1.9M to 1.5M over the same period.
Homescapes
Also by Playrix, saw weekly downloads fluctuating between 82K and 139K, with a peak in early September. Weekly revenue remained relatively stable, ranging from $71K to $92K. The game’s weekly active users showed a slight downward trend, starting at 1.7M and ending the quarter at approximately 1.5M.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.